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JS Object.create

Object.create makes a new object that uses another object as its parent, like starting a new club that follows an older club's rules. You choose the parent yourself.
Syntax
javascript
const newObject = Object.create(prototypeObject);
const newObject = Object.create(prototypeObject, descriptors);

Creating an Object

Object.create creates a new object with the prototype you provide. This is a more direct way to set up inheritance than using a constructor function, since you specify the exact prototype object up front.

Example: Creating an Object

javascript
// Declare the constant `proto`, set to `{ greet() { return "hi"; } }`
// Declare the constant `proto`, set to `{ greet() { return "hi"; } }`
const proto = { greet() { return "hi"; } };
// Declare the constant `obj`, set to `Object.create(proto)`
// Declare the constant `obj`, set to `Object.create(proto)`
const obj = Object.create(proto);
// Print `obj.greet()` to the console
// Print `obj.greet()` to the console
console.log(obj.greet());

Using null as Prototype

Object.create(null) makes an object without Object.prototype in its prototype chain.

This is useful for building a genuinely empty object with no inherited methods at all — safer than a plain {} when you want to avoid accidental prototype pollution or collisions.

Example: Using null as Prototype

javascript
const obj = Object.create(null);
obj.name = "Sam";
console.log(obj.name);
console.log(obj.toString); // undefined, no inherited methods

Adding Properties

The second argument can define properties while the object is created. Using a descriptor object lets you also mark a property as non-writable or non-enumerable at the moment of creation, not just set its initial value.

Example: Adding Properties

javascript
const obj = Object.create({}, {
  name: { value: "Sam", writable: true },
});
// Print `obj.name` to the console
// Print `obj.name` to the console
console.log(obj.name);

Property Descriptors

Property descriptors control whether a property can be changed, shown in loops, or removed. Descriptors give fine-grained control that plain assignment doesn't offer, like making a property read-only or invisible to for...in loops and Object.keys().

Example: Property Descriptors

javascript
const obj = {};
Object.defineProperty(obj, "id", { value: 1, writable: false, enumerable: false });
obj.id = 99; // silently fails, read-only
console.log(obj.id);
console.log(Object.keys(obj)); // [], hidden from enumeration

Object.create in Practice

Object.create is useful when you want shared behavior or a custom prototype. It's commonly reached for when you want an object that behaves like a specific prototype's instance without going through a constructor function or class at all.

Example: Object.create in Practice

javascript
// Declare the constant `carPrototype`, set to `{ drive() { console.log("Driving"); } }`
// Declare the constant `carPrototype`, set to `{ drive() { console.log("Driving"); } }`
const carPrototype = { drive() { console.log("Driving"); } };
// Declare the constant `myCar`, set to `Object.create(carPrototype)`
// Declare the constant `myCar`, set to `Object.create(carPrototype)`
const myCar = Object.create(carPrototype);
// Call `myCar.drive()`
// Call `myCar.drive()`
myCar.drive();
Live Example
Related Topics
{# common_mistakes/chapter_summary/browser_support: on Hindi pages the view already swaps in the hi_ translation fields (or blanks these out if untranslated), so this renders correctly for both languages without a lang_code check here. #}
Common Mistakes
  1. Passing no argument to Object.create(), which throws TypeError; pass an object or null.
  2. Expecting Object.create(obj) to copy properties, when it makes obj the prototype and the new object starts empty.
  3. Using Object.create(null) and calling toString() on it, which fails because there is no prototype.
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